BREDMARKA

Works

3D Artist / Animator / Developer ABOUT 3D artist and animator with ~2 years in 3D and ~1 year in web development. I create low-poly animations, characters, scenes, and Unity-ready assets. For websites, bots, and databases, I work with Cursor assisted by AI with manual polish. I also run my own channel and the animation studio "Glubina" (The Depths). SPECIALIZATION • Low-poly animation — loops, scenes, full-length (discussable) • Low-poly characters, props, environments • Unity assets • Websites and Telegram bots Style: low-poly / PS1-era, dark fantasy, heavy atmosphere. I don't do realism. SKILLS • 3D: modeling, UV mapping, texturing, rigging, animation, lighting, scene assembly, real-time optimization • Code: frontend, backend, databases, API integrations, deployment SOFTWARE Blender · Substance Painter · Unity · Cursor PROJECTS • BREDMARKA — main channel. Coding, collaborations, short animations, current work. • Glubina Studio — a separate project in early stages. I run it solo. Focused on full-length animations, with behind-the-scenes and spoilers. • Masterclass of Worlds — closed paid project. Deep dives into major animations from draft to render, early acts, artbooks, and sound design. • bredmarka.com — personal portfolio site, built from scratch by me. • Telegram bot — delivers 3D models, access via password. WORK https://t.me/multiglubina/20 https://t.me/multiglubina/14 https://t.me/BREDMARKA/756 https://t.me/BREDMARKA/746 https://t.me/BREDMARKA/736

BREDMARKA

3D Artist / Animator / Developer ABOUT 3D artist and animator with ~2 years in 3D and ~1 year in web development. I create low-poly animations, characters, scenes, and Unity-ready assets. For websites, bots, and databases, I work with Cursor assisted by AI with manual polish. I also run my own channel and the animation studio "Glubina" (The Depths). SPECIALIZATION • Low-poly animation — loops, scenes, full-length (discussable) • Low-poly characters, props, environments • Unity assets • Websites and Telegram bots Style: low-poly / PS1-era, dark fantasy, heavy atmosphere. I don't do realism. SKILLS • 3D: modeling, UV mapping, texturing, rigging, animation, lighting, scene assembly, real-time optimization • Code: frontend, backend, databases, API integrations, deployment SOFTWARE Blender · Substance Painter · Unity · Cursor PROJECTS • BREDMARKA — main channel. Coding, collaborations, short animations, current work. • Glubina Studio — a separate project in early stages. I run it solo. Focused on full-length animations, with behind-the-scenes and spoilers. • Masterclass of Worlds — closed paid project. Deep dives into major animations from draft to render, early acts, artbooks, and sound design. • bredmarka.com — personal portfolio site, built from scratch by me. • Telegram bot — delivers 3D models, access via password. WORK https://t.me/multiglubina/20 https://t.me/multiglubina/14 https://t.me/BREDMARKA/756 https://t.me/BREDMARKA/746 https://t.me/BREDMARKA/736