zakatalov大

Works

Alexander Zakatalov Multidisciplinary designer specializing in graphics and Lottie animations. Developing my own brand zƙtlv大. I also frequently shoot landscape photography and do photo retouching at an amateur level. Core areas of expertise: · Logos · All kinds of graphics · Lettering · Type design / font development · Digital art · Physical paintings (watercolor / oil) · Lottie animation · Photo editing / retouching Worked with: SALUKI, CREAM SODA, gotlibgotlibgotlib & SABU, YANIX, SLAY awards, Whole Lotta Swag, BOOKER, 5opka, outsider inc, OAO Beautiful People, j3an martine, ni24lab Experience: 2.5 years (freelance) Software: Photoshop, Adobe Illustrator, Figma, Lottie Lab

Anarel

Works

Multidisciplinary designer working across motion design, graphic design, AI-generated visuals, and visual identity. I work with artists, brands, and creative projects, creating visuals for digital releases, campaigns, social media, and other formats. My work ranges from motion graphics and typography to graphic design and AI-generated imagery and video. Alongside commercial work, I develop personal graphic and motion projects as a space for visual experimentation. I’m drawn to layered, detail-rich compositions, expressive graphics, different effects, and combining multiple tools and techniques within a single visual language. Main areas of work: • Motion design • Graphic design • AI-generated imagery & video • Visual identity / branding • Posters & typography • Experimental visual design Tools: Adobe Photoshop, Illustrator, After Effects, Midjourney, Nano Banana, Krea

DEFANO

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3D Artist and versatile digital designer, specializing in creating contemporary visual content — from 3D graphics and design to photography and turnkey project development. Works at the intersection of 3D, motion, and visual design, combining a technical approach with an original authorial style. Has experience working with dozens of clients and commercial projects of various scales. CREDITS: Drugonit, Flembaker, Moscow News, Moscow Fashion Week, MaybeBaby, Dora, Babycute, ABC, LaRoutineMag, Yan Toples, Lyosha Komarov.

Bryd

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Designer, audiovisual content engineer, and VJ. I specialize in creating interactive multimedia projects, installations, generative graphics, and real-time visualization. Core areas: • Graphic design • Visual programming Projects delivered: • Sticker packs for Telegram: Booker, A$THMA BOYS, Gotlib, Sabu, Outsider.inc • Visual content: AUXI Aftermind, Slava Marlow Club Show (Minsk), Fuji new dawn, Lida (concert screen visuals) Software: Adobe Photoshop, Adobe Illustrator, TouchDesigner, MidJourney

Gorbachenko Sergey

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Product Designer / Brand Designer. Experienced in interfaces, graphics, motion, and AI tools. Particularly strong in product design and design systems. Improved key metrics, built design systems from scratch, refined existing ones, wrote feature specs, established design processes, led a team of 5 designers, and accelerated feature delivery. Main areas of work: • Product design and design systems • Graphic design and art direction • Website / product design and redesign • B2B/B2C product audits with actionable issue lists and solutions • Brand identity and logos • Posters • AI generation • Team consulting on process alignment between design / development / management / marketing / leadership • AI-assisted coding for projects Selected projects: • Product platforms: HornyBox (a product for topping up gaming accounts and services), Viviash (clothing brand, subsidiary of HornyBox) • Pet projects: portfolio (attmpt.com), web app for photo/video processing (attmpt-photo-editor.vercel.app), Figma plugin for photo/video editing (figma.com/community/plugin/1636487487591241492/attmpt-editor), web app for 3D creation (attmptshpheres.netlify.app), Telegram channel with graphics (t.me/attmpt) Work experience: • HornyBox — Design Lead: product for topping up gaming accounts and services, March 2024 — April 2026 • Viviash — Art Director: clothing brand (subsidiary of HornyBox), January 2024 — April 2026, part-time • Freelance — Product Designer / Brand Designer: project-based work, January 2021 — present Tools: Figma, Figma Motion, Adobe Photoshop, Adobe Illustrator, Claude Code, Claude, Seedance, Kling, GPT Image, NanoBanana

matveymrak

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e-agony Graphic Design — 10 years 10 years of experience in graphic design: visual concepts, branding, logo design, advertising materials, compositions, and visual content. Motion Design — 8 years 8 years of experience in motion design: animation, visual effects, commercials, dynamic graphics, and experimental visual solutions. Fashion / E-AGONY Developing my own brand E-AGONY — from concept and visual identity to clothing design, product development, prototyping, branding, and creative direction. Overall profile: graphic design · motion design · fashion design · art direction · branding · 3D · visual concepts

Stolbnyak

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Artist specializing in unique-style illustrations, print magazine design, and brand artwork that blends brand identity and philosophy with the author's personal visual language. Focuses on developing distinctive color and conceptual codes for illustrations, with an emphasis on seriality and scalability of visual style. Main areas of work: • Digital illustration • Physical artwork • Visual identity development / design systems • Print production Selected projects: • Print production — "Sedation magazine" Vol. 1, "Lamia" (for the "Ponaroshka" exhibition) • Digital illustration — "Solutions," BLUR No. 8 "Ikigai," JP HORROR EROZINE, MH ZINE, NSO ZINE, ARTMIF "Chinese Mythology," SPECTRUM "What Flowers Keep Silent About," Dreamcore zine, HOLY ZINE, FR ZINE • Print product creation — "Beasts and Cards" • Physical works — a series of hand-painted tracing paper pieces for the "Spletenie" festival Media: Digital collage, digital illustration, illustration on physical media (tracing paper, rice paper, canvas, charcoal, tempera) Software: Photoshop

BREDMARKA

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3D Artist / Animator / Developer ABOUT 3D artist and animator with ~2 years in 3D and ~1 year in web development. I create low-poly animations, characters, scenes, and Unity-ready assets. For websites, bots, and databases, I work with Cursor assisted by AI with manual polish. I also run my own channel and the animation studio "Glubina" (The Depths). SPECIALIZATION • Low-poly animation — loops, scenes, full-length (discussable) • Low-poly characters, props, environments • Unity assets • Websites and Telegram bots Style: low-poly / PS1-era, dark fantasy, heavy atmosphere. I don't do realism. SKILLS • 3D: modeling, UV mapping, texturing, rigging, animation, lighting, scene assembly, real-time optimization • Code: frontend, backend, databases, API integrations, deployment SOFTWARE Blender · Substance Painter · Unity · Cursor PROJECTS • BREDMARKA — main channel. Coding, collaborations, short animations, current work. • Glubina Studio — a separate project in early stages. I run it solo. Focused on full-length animations, with behind-the-scenes and spoilers. • Masterclass of Worlds — closed paid project. Deep dives into major animations from draft to render, early acts, artbooks, and sound design. • bredmarka.com — personal portfolio site, built from scratch by me. • Telegram bot — delivers 3D models, access via password. WORK https://t.me/multiglubina/20 https://t.me/multiglubina/14 https://t.me/BREDMARKA/756 https://t.me/BREDMARKA/746 https://t.me/BREDMARKA/736

VANYA KOMA

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AI creator and visual producer from Russia, specializing in visual concepts for music artists, media, and digital projects — from concert screen visuals and music snippets to cover artwork, animation, and social media content. Combines advanced generative AI models with graphic design, video editing, and internet culture aesthetics. Focuses on strong concepts, visual consistency, musical synchronization, and adapting content to specific platforms and formats. Main areas of expertise: • AI production and generative visuals • concert and tour visuals • music snippets and promotional videos • cover artwork and media project design • visual concepts for artists and brands • motion design and video editing • sticker packs and internet culture projects • content adaptation for live shows and social media Selected projects: • Thomas Mraz — Moscow concert: created 31 individual visuals, one for every track in the concert set. The project included concept development, video production, and adaptation for large stage screens. • Thomas Mraz — May 13 Tour: developed tour visuals designed to establish the atmosphere before the artist’s appearance and support the energy of the live performance. • A$THMA BOYS: created a series of four music snippets for Instagram, reaching more than 11,000 views. • Big Families of a Big Country: designed 30 covers for Yulia Baranovskaya’s documentary video series about large families from different regions of Russia. • SALUKI — Euphoria: created a two-hour pre-show screen featuring stylized DVD discs representing the artist’s albums, along with a Frutiger Aero-inspired concert visual featuring animated fish. • Old Internet Is Back: created a large original sticker pack in collaboration with Outsiderinc, inspired by old internet aesthetics, memes, Easter eggs, and digital culture. Selected collaborators: SALUKI, Poshlaya Molly, Thomas Mraz, Cream Soda, A$THMA BOYS, LUVU, 3G + SABU, Carnival Records, Outsiderinc, 5opka, Noktu, Hangov3r, and HQD Energy. Creative process: • identifying the project’s central idea and visual language • developing concepts based on music, brand identity, or narrative • generating images and videos using advanced AI models • selecting, styling, and refining generated materials • editing, animating, and synchronizing visuals with music • adapting content for stage screens, social media, and advertising formats • preparing and delivering final production-ready assets AI tools: GPT Images 2, Nano Banana Pro, Kling 3.0, Seedance 2.5, Midjourney, FLUX, Sora, Veo, Runway, Higgsfield, and other advanced generative AI models. Experienced in text-to-image, image-to-image, text-to-video, and image-to-video workflows, as well as AI image editing, visual styling, consistent character creation, animation, lip sync, upscaling, and AI-assisted post-production. Software: Adobe Photoshop, CapCut, and other tools for graphic design, video editing, compositing, and AI content production. Additional skills: • prompt development and generative workflow design • storyboarding and visual sequence development • working across a wide range of visual styles • editing short-form vertical videos • preparing content in 16:9, 9:16, and 1:1 formats, as well as for large stage screens • creating cohesive visual series with consistent characters and art direction

Nezuev

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Nikolay Photographer & Videographer | Concept Development | SMM | SELECTS admin I specialize in photo and video production, visual content creation, and concept development. I work with staged and author-driven shoots, building a project's visual identity from scratch — from idea, mood, and visual direction through to shooting and post-production. I develop concepts and evolve ideas from the ground up, tailoring the visual language, format, and presentation to each specific project. I collaborate with artists, brands, and independent creative projects. I produce content, shape visual aesthetics, and support the project through every stage of execution.

PRS Dmitry

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Fullstack developer and information security specialist from Russia. Specializes in designing complex web systems, server-side architecture, and business process automation. In his work, he emphasizes system logic, infrastructure fault tolerance, and clean technical implementation. Core areas of expertise: • Fullstack development • System architecture and design • Information security • DevOps and system administration Major projects delivered: • Intelligent systems: numbot (a centralized ecosystem for numerology), gii (neural network parser of incoming data streams for Google Calendar), refi (visual content decomposition and visual analysis), silvia (NLP-based communication analysis) • Automation: technoprofit (business chain automation), rsc (a universal web scraping tool) • E-commerce: motorwest (PHP), banka home (Bitrix + 1C), mangomarakya (Bitrix) • Corporate websites: ak43spb, dao-rus, avm, mk-invest • Web portfolios: slomakin, etherealsound, bedford production • Promo: baza kristall (a Java-based Minecraft server with plugins) Work experience: • banka home — Lead Developer: full technical implementation of the web resource • mk invest, motorwest — CTO: managing the technical department and infrastructure Tech stack: Python, PHP, JavaScript, CSS, HTML, Docker, Git, Bitrix, Linux, Ansible, Kubernetes, Bash, Zabbix, PostgreSQL Software: Photoshop, VS Code, Cursor, Antigravity, Draw.io, Lucidchart, Metasploit, Wireshark

Artem Frikk

DNEVNIKFRIKKA

Works

DNEVNIKFRIKKA | ARTEM BEDILO Items, clothes | Art direction | Graphic design | AI + concepts design My credits: solutions, CREAM SODA, Ilya Gadaev, Easy Fresh, CARNIVAL RECORDS, ASTHMA BOYS, REPULSION 391, ZAPAKH GARI, die young, LEBEDINSI, OAO Beautiful People, Mark Sayanov SELECTS admin, AI and concept designer, musician, creator of the DNEVNIKFRIKKA project, releasing unique clothing items and accessories under its name. "The brand's concept is rooted in the very idea of a 'personal diary': my thoughts and ideas that I'm afraid to speak out loud, but they need to be captured somewhere — and only by reading and internalizing what's written can the reader become a part of my world..."